Buffs
ATK up
Increase unit's attack.
Damage Up/Trait Damage Up
Unit deals a flat amount of increased damage, or unit gains a bonus to damage dealt against enemies with a specified trait.
Heal
Unit recovers HP.
Debuff Immune
Debuffs targeting this unit will be nullified.
Critical Chance Up
Increases unit's chance of critical hit (Enemy Only).
Critical Damage Up
Increases unit's critical hit damage.
C Star Rate Up
Increases the user's C Star generation rate.
Crit Stars Up
Increases the number of Critical Stars available to the party.
Delayed Buff
Unit gains a buff once a number of turns pass.
Arts Resist Up
Increases unit's defense against Arts type attacks.
Buster Resist Up
Increases unit's defense against Buster type attacks.
Quick Resist Up
Increases unit's defense against Quick type attacks.
Grail Buff
Special buffs found on certain bosses that cannot be removed (Camelot)
Buster Up
Increases unit's Buster performance.
Arts Up
Increases unit's Arts performance.
Quick Up
Increases unit's Quick performance.
Defense Up
Increases unit's defense.
Invincible
Unit receives no damage from attacks for the specified time. Can be nullified by Ignore Invincible.
Evade
Unit receives no damage from attacks for the specified time. Can be nullified by Sure hit and Ignore Invincible.
Guts
If the unit's HP reaches 0, the unit recovers a set amount of HP.
Surehit
Unit's attacks will pierce Evade buffs.
Ignore Invincible
Ignores Invincibility buffs.
Ignore Defense
Unit's attacks will ignore the target's defense buffs (up to a value of 100%).
Heal Rate Up
When unit receives healing, the amount healed increases by the designated percentage.
HP Regeneration
Every turn, the unit will receive a set amount of healing.
Max HP Up
Increases unit's maximum HP, and also increases the unit's current HP by the same amount.
Buff/Debuff Success Rate Up
Increases the success rate of chance-based buffs or debuffs used by the unit.
NP Damage Up
Increases unit's noble phantasm damage.
NP Charge
Charges NP gauge.
NP Gain Up
Increases unit's NP Gain rate.
Debuff Attack
Unit's attacks inflict a debuff on their target.
Debuff Resistance Up
Unit's resistance to debuffs is increased.
Target (Taunt)
Unit must be the target of single target attacks.
Damage Resistance Up
Increases the target's general damage resistance. Generally reserved for enemies.
Buff Removal Resistance Up
Increases unit's resistance to buff removal.
Bond Level Bonus
Bonus damage from Bond Lv. 5-7. Applicable only in certain events such as Solomon.
Bond Level Bonus
Bonus damage from Bond Lv. 8-9. Applicable only in certain events such as Solomon.
Bond Level Bonus
Bonus damage from Bond Lv. 10. Applicable only in certain events such as Solomon.
Trait Change
Changes the unit's trait, which can adjust class advantage and damage received.
Debuffs
ATK down
Decrease unit's attack.
Crit Dmg down
Decrease unit's critical damage.
Buff Block
Negate next incoming buff.
NP Seal
Unit cannot use their Noble Phantasm.
Unit cannot charge their NP gauge. (Enemies Only)
Star generation down
Decreases unit's C. Star generation rate.
Heal Down
Unit recovers less HP from healing.
NP Generation Down
Decreases unit's NP generation rate per hit.
DEF down
Decreases unit's defense.
Stun
Unit cannot act for the duration of the debuff.
Skill Seal
Unit cannot use Active Skills.
Poison
Unit takes poison damage at the end of the turn. Poison damage cannot kill. Stackable.
Curse
Unit takes curse damage at the end of the turn. Damage can kill. Stackable.
Burn
Unit takes damage at the end of the turn.
Charm
Unit cannot act for the duration of the debuff.
Delayed Debuff
A debuff is inflicted on the unit after a designated number of turns passes.
Buff/Debuff Success Rate Down
Decreases the success rate of chance-based buffs or debuffs used by the unit.
Instant Death
Unit's health instantly falls to 0. Guts effects can still activate.
Debuff Resistance Down
Unit's resistance to debuffs is decreased.
NP Damage Down
Decreases unit's noble phantasm damage.
NP Charge Down
Unit's NP gauge or charge is decreased.
Arts Down
Decreases unit's Arts performance.
Quick Down
Decreases unit's Quick performance.
Buster Down
Decreases unit's Buster performance.
Max HP Down
Decreases unit's Maximum HP for the duration of the debuff.
Critical Chance Down
Decreases unit's chance of performing Critical hits.
Critical Stars Down
Decreases the number of critical stars by a flat amount.
Arts Resist Down
Decreases unit's Arts Resistance.