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Advanced Quest 9: Wolf Game

AP Cost 5
Bond Points 530
QP 58,000
Quest EXP 2,770
Quest Type Event

Quest Overview

  • All the Bad Wolves must be defeated to win the battle. If the number of Bad Wolves are greater than the allied Servants on the field by 3, the battle is considered lost.
  • The Bad Wolves and Good Wolves are randomized, 6 will be Good and 10 remaining will be Good, except the three wolves that are not Alter-Ego.
  • At the start of the battle, the following effect is triggered:
    • Village Rule: "Absolute Death and Exile": Every allied Servants will receive the effect "HP will be reduced by 100,000 when Guts is triggered". [Permanent, Unremovable]
  • At the end of each turn:
    • Suspicion of the Werewolf:
      • Instantly kill one Wolf.
      • If there are no enemy on the field, one allied Servant will be killed instead.
    • Killing of the Wolf:
      • Kill one unit on the field.

Enemy Details

Part 1
Fatal Battle 1/1
Enemies Class HP Lvl
4,566 10
4,566 10
4,566 10
4,566 10
Grey Wolf - Bronze Archer

"Hunter"

  • Upon entering the battlefield, it will trigger the effect:
    • Protection of the Hunter: Prevent the Instant Death of one Servant on the field this turn. The turn after, the Hunter will be instant-killed.
4,725 10
4,566 10
4,566 10
4,566 10
Grey Wolf - Bronze Berserker

"Mad Man"

  • If this enemy stays on the field, it will incite the village and each turn 2 Servants will be killed instead of one. 
4,756 10
4,566 10
4,566 10
4,566 10
4,566 10
Grey Wolf - Bronze Caster

"Seer"

  • At the end of each turn, if this wolf is on the field, it will trigger the effect:
    • "Are you a bad wolf?": Randomly point out if a wolf is a Bad Wolf (it will be marked red).
4,710 10
4,566 10
4,566 10
4,566 10
4,566 10
4,566 10

Quest Drops

Quest Reward