Introduction
- Welcome to the Lady Reines Case Files collaboration event! This event features 100 Missions and an Event Shop with currencies to farm.
- The below Walkthrough is an optimized path for completing all 100 Missions, which also includes obtaining all 5 copies of Gray and all her ascension materials.
- Walkthrough Total: 3295 AP (3195 - 3395 AP depending on alternative spawns).
- There are three Event Shop currencies () to farm for this event, whose drop rates can be boosted by Event Bonus CEs.
- All Free Quests also have a chance to spawn Rare Enemies. The base spawn chance is 25%, which can be further boosted to a maximum of 100% with the Event Shop CE +15% per copy, or +30% if MLB).
- As a word of caution, avoid MLBing too early! It is easier to reach +100% spawn rate with five copies that are non-MLB (5x15% = 75%); with an MLB copy, then 3 non-MLB copies are also needed (30% + (3x15%) = 75%); with two MLB copies, one more non-MLB copy is needed ((2x30%) + 15% = 75%).
- This event also features a Raid (only a single one), which will unlock after the time-gate about a week into the event. This Raid is infamous for having excellent drop rates for many Ascension materials:
- This event is time-gated, with the second half + Raid being made available at a later date. The full release schedule is below:
Date | Quests Available |
1/10/2024 00:00 - 1/30/2024 19:59 PST | Section 1 - 10 (1/3) |
1/15/2024 20:00 - 1/30/2024 19:59 PST | Raid Section 10 (2/3) - Epilogue |
General Tips
- Make sure to equip the corresponding Event CEs to maximize drop bonuses when attempting Event Quests! These are needed for Mission Completion. Notably, increasing drops tends to be the most limiting factor, and should be favored over other drop bonuses if applicable to the node.
- +1 (MLB +2):
- +1 (MLB +2):
- +1 (MLB +2):
- Purchasing the Event Shop CE ASAP and equipping it in spare slots for all Free Quest nodes is suggested to help increase Rare Enemy rates. The steps below will outline when reaching 100% spawn rate is highly suggested (in case of E rank luck). For this reason, it is best to keep non-MLB copies of the Event Shop CE to make sure 100% spawn rate can be reached comfortably.
- Event Bonus Servants will have a Damage Bonus during the event, and some will also gain bonus Bond EXP! Bringing them as damage dealers can help speed up the farming/quest clear process.
- 1/10/2024 6:02 PM PST - Links for Challenge Guides for CQ1 + 2 added to walkthrough. Corrected part 2 date start time.
Walkthrough - Part 1 (Section 1 - pre-8)
Welcome to our crazy little mission event!
Oh God, not again!
Shush. Today, we are navigating through the Lady Reines Case files!
Until we get to act 7, be very careful with currency CEs. We need 200 of each.
Whenever a pocket watch is available, make sure to use a friend's support 5-star CE.
And whenever there is a blue jar available, use your own 3-star CE and borrow a friend's if pocket watches are not available in that node.
Try to get MLB support CEs when you can! Don't be afraid to refresh support lists until you find what you need.
Reines needs to solo these quests. Just pop her skills at the start and use BAA chains to win.
# | Quest | Notes | Drops |
1a | S1-1 (5 AP) | The Guest Support must solo this quest! Single wave with two Rider mobs (39-60k HP). Drops a 2 stacks bronze currency. Story: ~3min read | Primary: |
1b | S1-2 (5 AP) | The Guest Support must solo this quest! Single wave with three more Rider mobs (53-90k HP). Drops one of each currency. Story: ~1min read | Primary: |
1c | S1-3 (0 AP) | Story only. Obtain a copy of ! Equip for nodes that drop . Story: ~3min read | None |
Mission Progress - Cleared: Mission 1: Clear Section 1 |
# | Quest | Notes | Drops |
2a | S2-1 (5 AP) | Single wave with three Saber mobs (71k-101k HP). Drops 2 stacks bronze and 1 stack silver currency. Story: Pre-battle ~3min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
2b | S2-2 (0 AP) | Story only. Story: ~2min read | None |
2c | S2-3 (5 AP) | Single wave with six Sabers (35-50k HP) and a single larger Berserker at the end (156k HP). Drops 4 stacks gold, 2 stacks silver, 1 stack bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
2d | S2-4 (0 AP) | Story only. Story: ~2min read | None |
2e | S2-5 (5 AP) | A single large Berserker mob (239k HP). Story: Pre-battle ~1min read Post-battle ~2min read | None |
Mission Progress - Cleared: Mission 2: Clear Section 2 |
# | Quest | Notes | Drops |
3 | Free: Patchwork Wonderland (40 AP) | Run once. Special note for Free Quests during this event: ALL Free Quests have a base 25% chance to spawn a Rare enemy. Spawn rates can be further boosted by equipping the Shop CE, at +15% to spawn rate (MLB +30%) per copy, capping out at +100%. Since Rare enemies are required for mission progression, it is highly suggested to purchase the Shop CE ASAP when affordable, and avoid max limit breaking to reach +100% spawn more easily. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 15: Defeat 7 Antique Automata Enemies. |
# | Quest | Notes | Drops |
4a | S3-1 (0 AP) | Story only. Story: ~2min read | None |
4b | S3-2 (0 AP) | Story only. Story: ~4min read | None |
4c | S3-3 (5 AP) | Single wave with three Casters (96-184k HP). Drops 3 stacks gold currency. Story: ~1min read Bonus CEs: | Primary: |
4d | S3-4 (5 AP) | A single high HP Caster mob (366k HP). Drops 1 stack bronze currency. Story: Pre-battle ~3min read Post-battle ~3min read Bonus CEs: | Primary: |
4e | Return: Another Awakening (0 AP) | Return Quests are new to the rerun! These provide additional story, encounters, Saint Quartz, a Lore, and more Servant Coins for the Welfare, Gray! Although optional, if time allows, these cost little AP and are worth completing. Story only. Story: ~3min read | None |
# | Quest | Notes | Drops |
5a | S4-1 (5 AP) | A single break bar Assassin Servant (223k, 256k HP). The enemy will be debuffed by a field effect in both DEF and Crit Damage. Upon break, the enemy will decrease the frontline's Quick by 50%. Story: Pre-battle ~2min read Post-battle ~1min read | None |
5b | S4-2 (0 AP) | Story only. Story: ~2min read | None |
5c | S4-3 (0 AP) | Story only. Story: ~2min read | None |
Mission Progress - Cleared: Mission 3: Clear Section 4 | |||
5e | Return: Destiny (5 AP) | A single wave with three Berserkers (123-146k HP). Drops 6 stacks bronze currency. Story (Post-battle): ~2min read Bonus CEs: | Primary: |
# | Quest | Notes | Drops |
6 | Free: Patchwork Masquerade (40 AP) | Run 8 times. Make sure to bring a friend support with a drop bonus CE. Due to being a limiting factor, is preferred. If possible, finding a friend with an MLB copy is preferred! Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 17: Defeat 7 Masked Ghost Enemies. Mission 18: Defeat 15 Masked Ghost Enemies. Mission 19: Defeat 25 Masked Ghost Enemies. Mission 20: Defeat 10 Masked Automata Enemies. Mission 21: Defeat 20 Masked Automata Enemies. |
# | Quest | Notes | Drops |
7 | Free: Patchwork Wonderland (40 AP) | Run 3 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 16: Defeat 15 Antique Automata Enemies. Mission 84: Gather 200 Dandy Rabbits. Mission 94: Clear 10 missions. |
# | Quest | Notes | Drops |
8a | S5-1 (5 AP) | A survival battle against a break bar Ruler Servant. Survive for 5 turns, or break their first HP bar (634k HP) to complete the encounter. Story: ~4min read | None |
8b | S5-2 (0 AP) | Story only. Story: ~1min read | None |
# | Quest | Notes | Drops |
9a | S6-1 (5 AP) | A single Lancer Servant (510k HP), who starts by buffing their own ATK for three turns. Story: Pre-battle ~1min read Post-battle ~1min read | None |
9b | S6-2 (0 AP) | Story only. After this quest, joins temporarily! Complete the Main Quest storyline for her to join permanently. Make sure to place Gray in the party so she can start gaining Bond EXP, and save EXP cards for her. Missions will require her to reach Bond Lv.3 and Ascension Lv.3. Story: ~3min read | None |
Mission Progress - Cleared: Mission 8: Defeat 30 Machine-type Enemies. Mission 12: Defeat 20 Ghost-type Enemies. Mission 25: Defeat 2 Rare Enemies. Mission 44: Defeat 30 Demonic enemies. | |||
9e | Return: Comrade (5 AP) | A break bar Pretender (167k, 234k HP). The enemy is perma-NP Sealed and will extra attack at full NP gauge. The boss starts with 5-time Evade and a small Crit Rate buff. On break, they gain ATK and Sure Hit buffs for 5 turns. No event drops. Story (Post-battle): ~2min read | None |
# | Quest | Notes | Drops |
10 | Free: Enma-Tei (40 AP) | Run 2 times. Doing more than 1 run will help prep enough Wild Beast kills for later as well. Also make sure to Ascend Gray using the reward from claiming Mission 12 in the Shop > Mission menu. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 48: Defeat 20 Wild Beast enemies. Mission 88: Reach 1st Ascension with Gray. |
# | Quest | Notes | Drops |
11 | Free: Blue Skyland (40 AP) | Run once. Bring to boost drops for Mission completion. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 45: Defeat 60 Demonic enemies. Mission 82: Gather 200 Formal Leaves. Mission 86: Gather 200 Noble Timepieces. Mission 95: Clear 20 missions. |
# | Quest | Notes | Drops |
12a | S7-1 (0 AP) | Story only. Story: ~7min read | None |
12b | S7-2 (5 AP) | Single wave with three Rider mobs (77-85k HP). Try to bring a copy / friend support with for drop bonus. Drops 1 stack of each currency. Story: ~2min read Bonus CEs: | Primary: |
12c | S7-3 (0 AP) | Story only. Story: ~2min read | None |
12d | S7-4 (5 AP) | Single wave with three Rider mobs (85k-180k HP). Drops 2 stacks of silver and bronze currency, and 1 stack of gold currency. Story: Pre-battle ~1min read Post-battle ~2min read Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 4: Clear Section 7 |
# | Quest | Notes | Drops |
13 | Free: Patchwork Brilliant Steam (40 AP) | Run once. Try to bring a copy / friend support with for drop bonus. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 22: Defeat 10 Steam Ghost Enemies. |
# | Quest | Notes | Drops |
14 | Free: Prisma Codes (40 AP) | Run 4 times. Try to bring a copy / friend support with for drop bonus. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 35: Defeat 20 Golem-type Enemies. Mission 91: Clear 10 quests with Gray in the party. |
Walkthrough - Part 2 (Section 8 - 10 (1/3))
# | Quest | Notes | Drops |
15a | S8-1 (5 AP) | Two waves with three Rider mobs each (31-118k HP). A field effect will deal between 1000-2000 HP damage to all enemies and allies at the end of every turn. Note the effect will not occur if no enemies are left on the field. Try to bring a copy / friend support with for drop bonus. Drops 2 stacks of each currency. Story: ~2min read Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 9: Defeat 60 Machine-type Enemies. | |||
15b | S8-2 (5 AP) | A single wave with six Riders (21-31k HP) and a break bar Assassin Servant (122k, 145k HP) who is on the field at the beginning. The Assassin will debuff the frontline's Arts effectiveness by 50% for 3 turns after break. Try to bring a copy / friend support with for drop bonus. * Gray cannot be placed in the party for this quest. Drops 3 stacks silver, and 2 stacks gold+bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
15c | S8-3 (5 AP) | Three waves, the first two with three Rider mobs each (31-63k HP) and the final with a single Rider mob (116k HP). Try to bring a copy / friend support with for drop bonus. Drops 4 stacks gold + bronze and 1 stack silver currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
15d | S8-4 (0 AP) | Story only. Story: ~3min read | None |
15e | Return: Body Double (5 AP) | A break bar Caster (87k, 128k) and Rider (75k, 110k HP). On break, the Caster will drain 50% NP from the party and decrease their NP Gain by 50%. On break, the Rider will debuff ATK for the party by 50% and inflict a 3-turn Skill Seal. Drops 4 stacks silver currency. Story (Post-battle): ~3min read Bonus CEs: | Primary: |
# | Quest | Notes | Drops |
16 | Pyramid Ring (5 AP) | Only 2 Servants allowed (1 Servant + 1 Support) A break bar Ruler Servant (196k, 212k HP) and an accompanying Berserker mob (130k HP) in a single wave. The boss will start with 5-turn ATK and DEF buffs, and will charge NP to MAX on break. The Berserker ally can buff and restore HP to the Servant boss. Note if Bradamante is available, she gains multiple strong buffs for this encounter if having trouble; otherwise a strong single target Avenger and some form of Evade/Invincible for the boss's break + AoE NP are effective. | None |
# | Quest | Notes | Drops |
17 | First Singularity (5 AP) | Two waves, the first with a Ruler Servant (270k HP) and two Rider mobs (123k, 123k HP); the second has a Rider Servant (282k HP). | None |
# | Quest | Notes | Drops |
18 | Second Singularity (5 AP) | A single break bar Servant boss that starts as Saber (389k HP), and turns into Archer (410k HP) after break. Be wary that they charge their NP Gauge by 1 after break, and their gauge changes from 4 bars to 3 after break. | None |
Mission Progress - Cleared: Mission 51: Defeat 5 Saber Servants. Mission 77: Clear 3 types of Reminiscence quests. Mission 92: Clear 15 quests with Gray in the party. |
# | Quest | Notes | Drops |
19a | S9-1 (0 AP) | Story only. Story: ~3min read | None |
19b | S9-2 (0 AP) | Story only. Story: ~3min read | None |
19c | Return: Memories (0 AP) | Story only. Story: ~3min read | None |
# | Quest | Notes | Drops |
20 | S10-1 (0 AP) | Story only. Make sure to Ascend Gray to 3rd ascension after clearing this quest to complete another Mission. Story: ~3min read | None |
Mission Progress - Cleared: Mission 63: Defeat 10 Chaotic Servants. Mission 89: Reach 3rd Ascension with Gray. Mission 96: Clear 30 missions. |
# | Quest | Notes | Drops |
21 | Free: Patchwork Brilliant Steam (40 AP) | Run 4 times. Try to bring a copy / friend support with for drop bonus. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 23: Defeat 20 Steam Ghost Enemies. Mission 24: Defeat 30 Steam Ghost Enemies. Mission 26: Defeat 5 Rare Enemies. Mission 83: Gather 400 Formal Leaves. Mission 87: Gather 400 Noble Timepieces. |
# | Quest | Notes | Drops |
22 | Free: Prisma Codes (40 AP) | Run 4 times. Max out Rare enemy spawn rate (Requires 5x Non-MLB , 1x MLB + 3x Non-MLB, or 2x MLB + 1x Non-MLB copy) for this quest. If space allows, try to bring a copy / friend support with for drop bonus. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 29: Defeat 3 Antique Automata (Rare). Mission 57: Defeat 10 Berserker Servants. Mission 64: Defeat 15 Chaotic Servants. Mission 66: Defeat 10 Balanced Servants. Mission 36: Defeat 40 Golem-type Enemies. Mission 67: Defeat 15 Balanced Servants. Mission 93: Clear 20 quests with Gray in the party. |
# | Quest | Notes | Drops |
23 | Free: Counterfeit Art Museum (40 AP) | Run 3 times. Try to reach 100% Rare Spawn rate with for these runs. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 58: Defeat 15 Berserker Servants. Mission 68: Defeat 20 Balanced Servants. Mission 13: Defeat 40 Ghost-type Enemies. |
# | Quest | Notes | Drops |
24 | Ishtar Cup (5 AP) | This battle has two waves, the first with five Casters (24-36k HP), and the second with three Berserker Servants, two who only use an Extra attack as their NP (96k, 96k HP) and one that has a break bar and uses their real NP (221k, 160k HP). Upon break, the boss will buff all their allies with Crit Rate up for 5 turns. | None |
Mission Progress - Cleared: Mission 65: Defeat 20 Chaotic Servants. Mission 90: Reach Bond Lv.3 with Gray. |
# | Quest | Notes | Drops |
25 | Fifth Singularity (5 AP) | A single wave with three Servants: a Lancer (289k), an Archer (268k), and a Caster (242k HP). | None |
Mission Progress - Cleared: Mission 78: Clear 5 types of Reminiscence quests. Mission 73: Defeat 10 Luck A or higher Servants. Mission 74: Defeat 15 Luck A or higher Servants. |
# | Quest | Notes | Drops |
26 | Castle Csejte Pyramid Himeji (5 AP) | A single wave with two Berserker mobs (118k, 118k HP) and a break bar Ruler Servant (174k, 186k, 202k HP). The boss gains permanent Ignore Invincible on first break, and gains 5 stacks of NP damage up on second break. A field effect occurs each turn, where frontline Servants receive 500 HP damage and a DEF down debuff, while also gaining the benefit of an ATK and NP Gain buff. | None |
# | Quest | Notes | Drops |
27 | Free: Christmas in the Underworld (40 AP) | Run 6 times. Try to reach 100% Rare Spawn rate with for these runs. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 27: Defeat 10 Rare Enemies. Mission 31: Defeat 3 Steam Ghost (Rare). Mission 38: Defeat 20 Spellbook-type Enemies. Mission 49: Defeat 40 Wild Beast enemies. Mission 60: Defeat 10 Lawful Servants. Mission 76: Clear Memory Reenactment quests 20 times. Mission 85: Gather 400 Dandy Rabbits. |
# | Quest | Notes | Drops |
28 | Onigashima (5 AP) | A single wave with a Lancer Servant (420k HP) and a Caster Servant (380k HP). | None |
Mission Progress - Cleared: Mission 79: Clear 7 types of Reminiscence quests. Mission 97: Clear 50 missions. Mission 46: Defeat 90 Demonic enemies. Mission 70: Defeat 10 Magic A or higher Servants. Mission 71: Defeat 15 Magic A or higher Servants. Mission 72: Defeat 20 Magic A or higher Servants. |
# | Quest | Notes | Drops |
29 | Celtic Prison (5 AP) | Two waves, the first with three Lancer mobs (26-35k HP), and the second with a break bar Rider Servant (152k, 139k HP), a break bar Berserker Servant (177k, 162k HP), and a Lancer mob (76k HP). The Rider will increase ATK for all allies and enemies after break; the Berserker will boost HP Recovery for all allies and enemies and buff their own Heal effectiveness. | None |
Mission Progress - Cleared: Mission 75: Defeat 20 Luck A or higher Servants. |
# | Quest | Notes | Drops |
30 | White Wall (5 AP) | A single Saber Servant (479k HP). Story: Pre-battle ~1min read Post-battle ~1min read | None |
Mission Progress - Cleared: Mission 52: Defeat 10 Saber Servants. Mission 61: Defeat 15 Lawful Servants. |
# | Quest | Notes | Drops |
31 | Spacecraft (5 AP) | A single wave with 8 Assassin Servants (35k HP each) and a last Foreigner Servant (202k HP). Story (Post-battle): ~2min read | None |
Mission Progress - Cleared: Mission 54: Defeat 5 Assassin Servants. Mission 69: Defeat 7 Dragon Servants. Mission 98: Clear 70 missions. Mission 55: Defeat 10 Assassin Servants. |
# | Quest | Notes | Drops |
32 | Stormy Sea (5 AP) | Two waves, the first with three Archer mobs (30k HP), and the second with two Servants, a Berserker (205k HP) and a Caster (183k HP). Story (Post-battle): ~2min read | None |
# | Quest | Notes | Drops |
33 | Red Bridge (5 AP) | A single break bar Avenger Servant (229k, 250k HP). The boss will start by inflicting Curse on all frontliners. After break, they will gain Invincible for one turn and charge their NP Gauge by 1. Story (Post-battle): ~2min read | None |
Mission Progress - Cleared: Mission 5: Clear Stormy Sea, Spacecraft, White Wall, and Red Bridge Quests |
# | Quest | Notes | Drops |
34 | Dark Sea (5 AP) | A single Servant with a class that is neutral to all other classes (185k HP). The Servant can summon a clone at the start of each turn, who will apply Target Focus on itself. Clones cannot create further clones; max clones on screen is 2. Note a field effect will shuffle the frontline first turn, and decrease HP for all frontliners by 1200 each turn. Story: Pre-battle ~2min read Post-battle ~4min read | None |
# | Quest | Notes | Drops |
35 | Santa Alter (5 AP) | Two waves, the first with seven Assassins (29k HP each), and the second wave with a Ruler Servant (307k HP) and an Assassin mob (920k HP). | None |
# | Quest | Notes | Drops |
36 | Pagoda (5 AP) | A single wave with a break bar Berserker (225k, 409k HP) and six Berserkers accompanying (68k HP each). The boss starts by buffing their own Crit Strength, and will "eat" one of the other Berserkers. Whenever one of the six smaller Berserkers dies, it will inflict Burn and Burn Damage Up on all frontline Servants. After break, the boss can remove buffs when normal attacking. | None |
Mission Progress - Cleared: Mission 59: Defeat 20 Berserker Servants. |
# | Quest | Notes | Drops |
37 | Luluhawa (5 AP) | A single wave with a break bar Berserker (236k, 291k HP) and a Saber Servant (272k HP). The Berserker will apply Evade (2 times) and increase its DEF upon break. | None |
Mission Progress - Cleared: Mission 80: Clear all Reminiscence quests. | |||
Event Completed | The next section unlocks 1/15/2024 20:00 PST. There are a few Free Quests remaining that can be left until after the time gate, although if AP is still available before then, they can be farmed as indicated in the Post-Epilogue Farming section. * Please note, if skipping ahead, that some Missions will not show as complete until they unlock on 1/15/2024 20:00 PST. |
Walkthrough - Part 3 (Section 10 (2/3) + Raid - Epilogue) ~ 1/15/2024 20:00 PST
# | Quest | Notes | Drops |
38a | S10-2-1 (0 AP) | Story only. Story: ~3min read | None |
38b | S10-2-2 (5 AP) | A single Assassin boss (500k HP). At battle start, randomly debuffs the party's Quick/Arts/Buster/HP Recovery, or buffs own Crit Rate. Their normal attacks and NP both hit AoE. It is also capable of Skill Sealing a single target, charging its NP Gauge by 1, and granting itself Ignore Invincible for 3 turns. Story: Pre-battle ~4min read Post-battle ~2min read | None |
# | Quest | Notes | Drops |
39 | Raid (30 AP) | Raid unlocks after completing 10 (2/3), requires Mission 5 + Seventh Singularity Reminiscence quest! The same encounter as before, the Raid Boss must be defeated a total of 50,000,000 across all Masters before the story can continue. Note if he is already defeated, the next quest will automatically unlock. Note this raid is an excellent opportunity to farm several Ascension Materials, Assassin Gems, and QP at great drop rates. Check out the quest for drop rate details. A community thread for 1-turn team setups can be found here! | None |
# | Quest | Notes | Drops |
40 | S10-3 (5 AP) | A final fight with the Assassin Raid boss (500k HP). Its effects are the same as before, except that it does not use the random battle start buffs/debuffs. Story (Post-battle): ~1min read | None |
Mission Progress - Cleared: Mission 6: Clear Section 10 (3/3) |
# | Quest | Notes | Drops |
41a | S11-1 (5 AP) | A scripted fight against a break bar Rider (224k, 257k, 284k HP) that will end when the enemy uses their NP. The boss has a passive that provides 100% damage resistance and grants it debuff immunity. Story: Pre-battle ~2min read Post-battle ~1min read | None |
41b | S11-2 (0 AP) | Story only. Story: ~4min read | None |
41c | S11-3 (5 AP) | A difficult rematch against the break bar Rider (224k, 257k, 284k HP). They have 50% damage resistance, and will summon a shadow Caster Servant (80k HP) every turn if there is none on the field. Their normal attacks hit AoE, and their NP removes buffs before dealing AoE damage. Note they can drain NP by 20%, and either Skill Seal or NP Seal a target for 3 turns each. With each break, the boss drains NP for all frontliners by 50%, and will do a 1-turn NP Seal (1st break) or Skill Seal (2nd break). * Note the Shadow Servant does not have to be defeated to complete the encounter. Click here for a detailed boss guide for this encounter! Story: ~3min read | None |
41d | S11-4 (0 AP) | Story only. Story: ~3min read | None |
Mission Progress - Cleared: Mission 7: Clear Section 11 |
# | Quest | Notes | Drops |
42 | Epilogue (0 AP) | Story only. Congratulations! The Main Story has been completed. Gray joins permanently! Obtain a Holy Grail! Story: ~2min read | None |
Mission Progress - Cleared: Mission 14: Defeat 60 Ghost-type Enemies. Mission 47: Defeat 120 Demonic enemies. | |||
Event Completed | At this point, all Main Quest sections are completed, and a few Missions and Free Quests remain to be cleared, which are in the Post-Epilogue section. |
Walkthrough - Part 4 (Post-Epilogue)
# | Quest | Notes | Drops |
43 | Free: Castle Csejte (40 AP) | Run 12 times. Try to reach 100% Rare spawn bonus with . If 19 Rare Enemies is reached, can switch to currency bonus CEs instead. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 41: Defeat 20 Blade Wing Insect-type Enemies. Mission 42: Defeat 40 Blade Wing Insect-type Enemies. Mission 43: Defeat 60 Blade Wing Insect-type Enemies. |
# | Quest | Notes | Drops |
44 | Free: Christmas in the Underworld (40 AP) | Run 6 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 39: Defeat 40 Spellbook-type Enemies. Mission 40: Defeat 60 Spellbook-type Enemies. Mission 50: Defeat 60 Wild Beast enemies. Mission 62: Defeat 20 Lawful Servants. |
# | Quest | Notes | Drops |
45 | Free: ONILAND (40 AP) | Run once. Try to reach 100% Rare spawn rate with for this run if the rare spawn mission hasn't been completed yet. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 28: Defeat 20 Rare Enemies. Mission 30: Defeat 3 Masked Ghost (Rare). |
# | Quest | Notes | Drops |
46 | Free: Chocolate Hanging Garden (40 AP) | Run 12 times. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 32: Defeat 20 Bone-type Enemies. Mission 33: Defeat 40 Bone-type Enemies. Mission 34: Defeat 60 Bone-type Enemies. Mission 56: Defeat 15 Assassin Servants. Mission 99: Clear 90 missions. |
# | Quest | Notes | Drops |
47 | Free: Shadow Island (40 AP) | Run ~7 times. This quest has alternative enemy spawns, averaging about 4.5 Mechanical enemies per run (ranging from 3-6), which is still highest of available quests. This quest only needs to be run until 120 Mechanical enemies reached (5-10 runs, average 7). Sabers should also reach 15 by that time. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 10: Defeat 90 Machine-type Enemies. Mission 11: Defeat 120 Machine-type Enemies. Mission 53: Defeat 15 Saber Servants. Mission 81: Clear all quests. |
# | Quest | Notes | Drops |
48 | Free: Counterfeit Art Museum (40 AP) | Run 1 time. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 37: Defeat 60 Golem-type Enemies. Mission 100: Clear all missions. | |||
49 | Free: Invitation (40 AP) | This Free Quest is new to the rerun, and unlocks after completing the Epilogue. Note this might not be unlocked yet if jumping to this step to spend extra AP before the Epilogue. Run once. For better or worse, this quest does not offer any helpful mission-related traits that aren't already cleared by the time the Epilogue is reached, but is the best farming location for all currencies and can be farmed once all missions are cleared. Bonus CEs: | Primary: |
50 | Return: Mystic Eyes (0 AP) | Story only. Story: ~3min read | None |
51 | Return: Singularity (0 AP) | Story only. Story: ~1min read | None |
52 | Return: Whydunit-1 (0 AP) | Story only. Story: ~3min read | None |
53 | Return: Whydunit-2 (0 AP) | Story only. Story: ~3min read | None |
54 | Return: Whydunit-3 (5 AP) | Party Restriction: Mandatory NPC Support. A single wave with 12 mixed Caster/Assassin/Archer enemies (27-46k HP) Drops 24 stacks silver currency. Story: ~2min read Bonus CEs: | Primary: |
55 | Return: Vermillion-1 (5 AP) | A single wave with seven mixed Berserker/Assassin/Archer nemies (135-147k HP). On turn 3, a field effect will deal 500k damage to all enemies. The party also receives 2k flat damage every 3 turns. Drops 14 stacks gold currency. Story: ~2min read Bonus CEs: | Primary: |
56 | Return: Vermillion-2 (5 AP) | Party Restriction: Mandatory NPC Support. Three waves total; the first has 15 enemies of mixed Rider/Caster/Archer/Assassin Class (14-41k HP). The second has a Berserker and Archer (41-43k HP). The final wave has three Riders (48-55k HP). A field effect deals 5k damage to enemies each turn. After 3 turns, a field effect deals 500k damage to all enemies. The party also takes 2k damage each turn. Caution if Iskandar is brought to the battle, he is permanently NP Sealed. Drops 28 stacks silver and 12 stacks gold currency. Story: ~4min read Bonus CEs: | Primary: Secondary: |
57 | Return: Vermillion-3 (0 AP) | Story only. Story: ~2min read | None |
58 | Return: Epilogue (0 AP) | Story only. Story: ~3min read | None |
59 | Challenge-1 (5 AP) | Note the Challenge Quest will unlock after the Main Epilogue is completed. This is the original run's Challenge Quest. A break bar Rider (352k, 320k, 299k) and a Caster (456k HP) in a single wave. The Caster will have 80% Damage Resist while the Rider is on the field, and only buffs the Rider and uses their NP, most of which increase the Rider's NP Gauge and Crit/DEF/ATK. Rider's 1st Break: Gain ATK and Crit Damage buffs. Rider's 2nd Break: Unremovable Evade for 3 turns and Crit Rate buffs. Consider bringing Sure Hit/Ignore Invincibility for the second break effect. A guide with a full list of details for this battle can be found here. | None |
60 | Challenge-2 (5 AP) | Note the Challenge Quest will unlock after the Main Epilogue is completed. This challenge is new to the rerun! A single wave with a break bar Assassin (251k, 359k, 555k) and Rider (237k, 297k, 406k HP). The Assassin will gain ATK and 1 extra NP gauge each turn after break. The Rider debuffs ATK and NP damage for the party at battle start. Rider 1st Break: Nullify Buff 2 times and decrease NP Damage by 90% for the party, and give themselves ATK/DEF buffs. Rider 2nd Break: Buffs their own ATK/DEF/Crit Rate. Note the RIder also frequently will drain 25% gauge from the party or charge the enemy party's gauge by 1. A guide with a full list of details for this battle can be found here. | None |
Event Completed | Congratulations! All 100 Missions should be cleared at this point! At this point, Free Quests may be farmed freely. For farming tips / drop rates, check out the Quick Farming Guide! There are also two Challenge Quests that unlock at this time, and Masters can try a shot at it if they are feeling daring. The new rerun-specific Challenge also awards a Holy Grail! |
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Meeting of the Heirs 5★ | Event Shop (x4) x200 (2) x100 (1) x100 (1) Mission Reward (x1) Mission 78: Clear 5 types of Memory Replay Quests Quest Drop (Rare) | Rare Spawn +15% (MLB: +30%) * Maxed out at +75% (Base rate: 25%) |
Whydunit 5★ | Event Gacha | +1 (MLB: +2) |
Winter's Prayer 4★ | Event Gacha | +1 (MLB: +2) |
El-Melloi's Classroom 3★ | Quest Clear Reward (x1) Event Gacha Friend Point Gacha | +1 (MLB: +2) |
Event Bonus Servants
- For full 100 Mission completion (which includes NP5 / Max Ascension materials for the Welfare, Gray), and a no-Monuments/Fou/EXP shop clear, No. For a shop clear (with Fous/EXP or Monuments), Yes.
- Natural Regen AP will be approximately 6000 AP throughout the event.
- A first time clear for all 100 Missions is an average of 3295 AP with average luck (ranging from 3195 - 3395 AP depending on alternative spawn luck).
- For clearing the Event Shop (no monuments, 3* Fous, or EXP), approximately 3535 AP will be required.
- For clearing the Event Shop (no monuments, but with Fous and EXP), approximately 4695 AP will be required to clear the shop.
- For a full Event Shop clear including monuments, this total reaches 5815 AP to clear all pieces and monuments.
- The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
- Assumptions for the above (uses "first timer worst case scenario with no Friend Point Gacha luck", AP reduced if more bonus available):