Erice’s kit can be summed up by saying she’s roughly on-par with Astraea. Her damage can be higher or lower depending on what you’re fighting. Erice benefits from having better buff uptime and a wider niche, but Astraea spikes higher against Evil enemies. Astraea has better crit tools and NP refund, but Erice has some nice party utility and better batteries. They’re more or less the same unit, in a lot of ways, and almost any situation where you would bring one will let you use the other.
Base Atk | 1,706 | Base HP | 1,568 |
---|---|---|---|
Max Atk | 10,239 | Max HP | 9,801 |
Grail Atk | 12,397 | Grail HP | 11,883 |
Increase the amount of NP you gain when damaged by 16%.
Decrease Debuff Resist for all allies (including sub-members)
except yourself by 6%. [Demerit]
Increase your Critical Strength by 6%.
Increase NP Gauge each turn by 4.2% for yourself.
Increase your Quick Card effectiveness by 7%.
Increase your Critical Strength by 8%.
Apply Damage Plus for yourself (Total Card Damage +100).
Card Hits | 4 | 3 | 2 | 6 | 4 |
---|---|---|---|---|---|
Per Hit | 0.53% | 0.53% | 0.53% | 0.53% | 0.53% |
NP per Hit (%) | 0.53% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 5% |
Star Absorption | 29 | |
---|---|---|
Star Generation per Hit | 6.0% |
Erice is a pretty nicely-balanced Summer Servant. She’s not at the top of the power spectrum, but she’s pretty close, comparing pretty favorably to Astraea but being cleanly inferior than the ST Arts Berserker trio. If you like her, or if you get multiple copies while pulling for Ibuki, she can pull a lot of weight. Otherwise, she’s a safe skip—there are plenty of alternatives out there.
Overall: 9/10
Single-Target DPS: 9/10
AoE DPS: N/A
Survivability: 5/10
Offensive Utility: 2/10
Defensive Utility: 7/10
Farming Usefulness: 5/10
Servant Murder: 10/10