Introduction
- The Fate/Requiem Collaboration begins! Roll your dice around the Culdpoly board game, collecting various currencies and materials and unlocking progress in the event story!
- Three event shop currencies () will be available for farming from Free Quests.
- A total of six different types of dice with different numbers on their faces are available for movement. More dice can be obtained as drops from Free Quests, as well as purchased from the Event Shop:
- : The most common dice found in all Free Quests, can move 1~6 spaces.
- : Can move 1~3 spaces.
- : Can move 4~6 spaces.
- : Guarantees a 1-space movement.
- : Guarantees a 2-space movement.
- : Guarantees a 3-space movement.
- The below walkthrough is split into the Main/Free Quest sections, and the Culdpoly section, since Culdpoly quests will depend on dice-rolled RNG and will vary across players.
- Expected AP for NP5 Utsumi Erice is 2368 AP, assuming good luck with dice rolls and landing on all Culpoly spaces required for copies of Erice. This can vary widely depending on dice luck.
- This event's main quests are time-gated, although players are free to continue farming Free Quests and roll the Culdpoly dice to clear as much of the board as they wish while waiting for the time gates to unlock.
Date | Quests Available |
5/6/2022 01:00 - 5/19/2022 20:59 PDT | Prologue - 2nd Game |
5/7/2022 21:00 - 5/19/2022 20:59 PDT | 3rd Game - 4th Game |
5/9/2022 21:00 - 5/19/2022 20:59 PDT | 5th Game - Final Game |
5/10/2022 21:00 - 5/19/2022 20:59 PDT | Epilogue |
General Tips
- Generally, conserve non-Normal Dice, especially the 1/2/3-Only Dice! Initially, all spaces on the board are useful to land on, so using Normal Dice are fine, but as you clear quests on the board, certain spaces become no longer useful, and being able to avoid those spaces with the special dice is highly desirable.
- Especially avoid landing on Space 6, 11, and 16 once you've cleared Space 11 three times, as it no longer has any quests after the first three times.
- If out of dice, run more Free Quests, since all Free Quests have decent drop rates for dice. Dice can also be found in the Event Shop, although depending on whether there are other materials/items more desirable in the Event Shop, it may be better to try to get dice from drops before spending currency on dice (unless the event is almost over and time is short).
- Several Event Bonus Servants are available during this event, receiving a Damage and Bond EXP boost during Event Quests!
- Event Bonus CEs will grant various bonuses, with Gacha CEs providing drop bonus for shop currencies, while the Event Shop CE provides a damage bonus!
Walkthrough - TL;DR Version
The below is a summary of the general flow of the event. The more detailed walkthrough provides information about enemies / drops to expect from each quest.
Overall, this event is relatively straightforward, where Masters clear Main Quests that unlock on a daily basis, and then roll dice on the Culdpoly board to advance the Main Quest, farming Free Quests for Dice and Shop Currency. Although there are Missions, in the process of clearing the Culdpoly board, they will naturally clear.
Main Quests (First Copy of Erice):
1) Complete Main Quests available. The Culdpoly Board should unlock, and you receive your first Token.
2) Roll Culdpoly dice until 4 Tokens are received. Note this can take up to 3 dice rolls depending on luck. Clear Free Quests to get more Dice / Event Shop currency to buy more dice.
- Try to save 123 / 456 / 1 / 2 / 3 Dice, since those help later on when many of the spaces already had all their quests cleared, and these weighted dice can protect against bad RNG. Every non-corner Culdpoly space has 5 quests; space 11 only has 3 (but gives 2 tokens per land).
3) Complete Main Quests available. Should be able to complete First and Second Game, which awards 8 additional Tokens.
4) Roll Culdpoly dice until 15 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.
5) UNLOCKS on 5/7/2022 21:00 PDT: Complete Main Quests available (Third Game). Also awards 4 Tokens.
6) Roll Culdpoly dice until 20 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.
7) Complete Main Quests available (Fourth Game). Note you must win 3 battles in a row or at least 5 out of 9 total battles to advance. If you lose 3 battles in a row or at least 5 of the 9 battles, you may retry this step. Also awards 9 Tokens.
8) Roll Culdpoly dice until 30 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.
9) UNLOCKS on 5/9/2022 21:00 PDT: Complete Main Quests available (Fifth Game). Erice will join temporarily at this point. Make sure to put her in your party (backline OK), Bond Lv3 is a Mission requirement.
10) Roll Culdpoly dice until 35 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.
11) Complete Main Quests available (Final Game).
12) UNLOCKS on 5/10/2022 21:00 PDT: Complete Epilogue. Erice will join permanently!
13) Afterwards, work on landing on every single space at least twice to clear out all the tokens. To unlock all Bonus Quests, land on every space at least 5 times (except the corner spaces; Space 1 & 11 only need three times). The Challenge Quest unlocks after clearing all Bonus Quests.
Culdpoly (NP5 + Max Ascend Erice):
NP5 (Requires permanent Erice before Bonus Quests will appear):
#1) Clear Culdpoly Space 11-1, 5-5 (Land on space 11 once, and on space 5 five times).
#2) Clear Culdpoly Space 11-2, 2-5
#3) Clear Culdpoly Space 11-3, 18-5
#4) Clear Culdpoly Space 17-1, 9-5
Max Ascend (Remember to claim the Mission rewards from the Mission page!):
1) Collect 20 Tokens (should auto-clear if Epilogue was completed)
2) Use 6 Normal Dice (should also auto-clear)
3) Use 50 of any Dice type
4) Clear 5 Bonus Quests - in the process of landing on 5-5/2-5/18-5/9-5 five times total, other Bonus Quests will unlock. Do at least one more of them in addition to the 4 Utsumi Erice copy Bonus Quests, and this should also clear.
Walkthrough - First Game
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
# | Quest | Notes | Event Drops |
1 | Prologue (0 AP) | Story only. Story: ~29min read | None |
2 | Game 1 Intro (0 AP) | Story only. Obtain a copy of ! Equip for nodes that drop . Also receive your first 2x ! These are used to play Culdpoly, which is required to obtain Tokens for Main Quest progress! You'll also obtain your first Token. Story: ~8min read | None |
3 | Free - Novice (30 AP) | Clear once for the AP fruit. Not worth clearing afterwards. Bonus CEs: | Primary: Secondary: |
4 | Free - Intermediate (35 AP) | Clear once for the AP fruit. Not worth clearing afterwards. Bonus CEs: | Primary: Secondary: |
5 | Free - Advanced (40 AP) | Clear once for the AP fruit. Not worth clearing afterwards. Bonus CEs: | Primary: Secondary: |
Culdpoly Time | At this point, the Culdpoly Board is accessible. Players move their token around the board by rolling Dice; more tips on Culdpoly can be found in the Culdpoly Tips section. A walkthrough for the individual quests found on Culdpoly Spaces is here. As a general rule, use Normal Dice first, since all squares are useful to land on at the beginning, conserving the special dice for when the board gets cleared out and only certain spaces become useful to land on. You may need more Dice to advance to the next Main Quest, so the above steps are Free Quests that can be run to burn some AP as well as provide Dice as drop rewards. |
Walkthrough - Second Game
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
# | Quest | Notes | Event Drops |
6 | Game 1-1 (5 AP) | Unlocks after obtaining 4 Tokens (obtained from Culdpoly) A Lancer Servant (149k HP). Note they are unable to use their NP in this encounter. No event drops. Story: Pre-battle ~2min read Post-battle ~1min read | None |
7 | Game 1-2 (0 AP) | Story only. Story: ~11min read | None |
8 | Game 2 Day 1-1 (5 AP) | A single wave of 3 Assassins (43-66k HP). Drops 3 stacks Bronze currency. Story: ~25min read Bonus CEs: | Primary: |
9 | Game 2 Day 1-2 (5 AP) | A single wave of 3 Assassins (41-70k HP). Drops 3 stacks Bronze currency. Story: ~1min read Bonus CEs: | Primary: |
10 | Game 2 Day 2-1 (5 AP) | An Avenger Servant (164k HP). The enemy starts with unremovable ATK buffs and self DEF debuffs. No event drops. Story: ~8min read | None |
11 | Game 2 Day 2-2 (5 AP) | A single wave of 3 Assassins (53-74k HP). Drops 3 stacks Bronze currency. Story: ~8min read Bonus CEs: | Primary: |
12 | Game 2 Day 2-3 (5 AP) | A single wave of 3 Assassins (52-80k HP). Drops 3 stacks Bronze currency. Story: ~1min read Bonus CEs: | Primary: |
13 | Game 2 Day 3-1 (5 AP) | A single wave of 3 Assassins (58-68k HP). Drops 3 stacks Bronze currency. Story: ~11min read Bonus CEs: | Primary: |
14 | Game 2 Day 3-2 (5 AP) | A single wave of 3 Assassins (36-114k HP). Drops 2 stacks Bronze currency. Story: Pre-battle ~2min read Post-battle ~2min read Bonus CEs: | Primary: |
15 | Game 2 Day 4-1 (5 AP) | Party Restriction: Mandatory NPC Support A Saber Servant (191k HP). The enemy starts with ATK buffs, and Debuff Res / DEF debuffs. No event drops. Story: ~3min read | None |
16 | Game 2 Day 4-2 (5 AP) | Party Restriction: Mandatory NPC Support An Archer Servant (193k HP). The enemy starts with ATK buffs, and Debuff Res / DEF debuffs. No event drops. Story: ~4min read | None |
17 | Game 2 Day 4-3 (5 AP) | A break bar Berserker (119k, 143k HP). The enemy has a permanent damage bonus against [Humanoid] trait targets. On break: Clears own debuffs and removes all buffs from the party. No event drops. Story: Pre-battle ~4min read Post-battle ~4min read | None |
18 | Free - Bragging (40 AP) | Clear at least once for the AP fruit reward. Bonus CEs: | Primary: |
Time Gate | This is the first time gate, with the next part unlocking on 5/7/2022 21:00 PDT. Also make sure to obtain 15 tokens as a secondary requirement to unlocking the next Main Quest part. Farm the latest available Free Quest for Dice and event shop currency drops, and continue around the Culdpoly Board to gather as many tokens as possible. Note the currently available Free Quests are much more suboptimal than later ones, so only burn natural AP and save AP fruit for the later quests. |
Walkthrough - Third Game
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
# | Quest | Notes | Event Drops |
19 | Game 3-1 (5 AP) | Unlocks after obtaining 15 Tokens A Berserker Servant (401k HP). No event drops. Story: ~7min read | None |
20 | Game 3-2 (5 AP) | A single wave with 2 Casters (111-128k HP). Drops 2 stacks Gold currency. Story: ~4min read Bonus CEs: | Primary: |
21 | Game 3-3 (5 AP) | A single wave with 3 Casters (60-100k HP). Drops 3 stacks Gold currency. Story: ~1min read Bonus CEs: | Primary: |
22 | Game 3-4 (5 AP) | A single wave with 2 Casters (113-156k HP). Drops 1 stack each of Gold + Silver currency. Story: ~1min read Bonus CEs: | Primary: |
23 | Game 3-5 (5 AP) | A single wave with 3 Casters (73-111k HP). Drops 2 stacks Gold + 1 stack Silver currency. Story: ~2min read Bonus CEs: | Primary: Secondary: |
24 | Game 3-6 (5 AP) | A single wave with 3 Casters (69-109k HP). Drops 1 stack Gold + 2 stacks Silver currency. Story: ~3min read Bonus CEs: | Primary: Secondary: |
25 | Game 3-7 (5 AP) | A single wave with 3 Casters (76-106k HP). Drops 3 stacks Gold currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
26 | Free - Expert (40 AP) | Clear at least once. This is the best single-currency farming spot for Bronze currency. Bonus CEs: | Primary: Secondary: |
Culdpoly Time | Gather 20 Tokens total to unlock the next Main Quest (only need 1 more Token at most usually, if including the tokens awarded from completing the Third Game). Tips on Culdpoly can be found in the Culdpoly Tips section. A walkthrough for the individual quests found on Culdpoly Spaces is here. Continue down below if the requirements are already satisfied. |
Walkthrough - Fourth Game
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
# | Quest | Notes | Event Drops |
27 | Game 4 Intro (0 AP) | Unlocks after obtaining 20 Tokens Story only. Story: ~1min read | None |
28 | Game 4 Intro-2 (0 AP) | Story only. The fourth game has special rules: - There are a maximum of 9 battles. - Win 3 in a row OR at least 5 of 9 = Victory, game ends. - Lose 3 in a row OR at least 5 of 9 = Loss, game ends, and you must retry the battles from the beginning. Losing a battle still advances forward to the next battle, and counts as a loss. Quitting before the loss screen (exit app, do not continue battle) does not count as a loss, and allows for a retry, although the 1 AP will not be refunded. All quests have no event drops during the fourth game. After completion, Masters may go back and repeat these battles to see the various dialogue scenes for each victory/loss condition, and all of them will be stored in My Room for future playback. Story: ~3min read | None |
29 | Game 4 R1-1 (0 AP) | Story only. Story: ~4min read | None |
30 | Game 4 R1-2 (1 AP) | Party Restriction: Mandatory NPC Berserker of El Dorado SOLO A Rider Servant (250k HP; Rematch: 180k HP). The enemy starts with Max NP Gauge and 1 turn of NP Seal immunity. Bring a Mystic Code with some sort of defensive option (Evade/Invincible/Guts)! The mandatory NPC Support does not have one available. Activate all skills + the defensive option on the first turn and do Buster Chains until the enemy dies. Story: ~1min read | None |
31 | Game 4 R2-1 (0 AP) | Story only. Story: ~4min read | None |
32 | Game 4 R2-2 (1 AP) | Party Restriction: Mandatory NPC Charlotte Corday SOLO An Archer Servant (60k HP; Rematch: 55k HP) in front of a Saber Servant (45k HP; Rematch: 36k HP). The Saber enemy will be invincible for 5 turns while the Archer is alive. Focus on Atalante first, filling Charlotte's NP Bar with AQA chains, placing higher crit chance cards closer to the end of chains where possible, using NPAA chains when available. Save Charlotte's first skill (Instant Death Rate + Evade 2 times) and any Evade/Invincible/Guts Mystic Code skills for enemy NP turns. Charlotte can also attack Jason before 5 turns are up, using her 2nd Skill's Ignore Invincible effect, although it only lasts 1 turn, so it is best to use this skill with an NP. Jason frequently will charge Atalante's NP bar. Be wary that both Jason and Atalante can use an Evade skill when low on HP. Atalante also frequently buffs her critical rate, which can be problematic and run-ending with unlucky crits; winning can sometimes depend on crit RNG. Story: ~1min read | None |
33 | Game 4 R3-1 (0 AP) | Story only. Story: ~1min read | None |
34 | Game 4 R3-2 (1 AP) | Party Restriction: Mandatory NPC Altera SOLO A Lancer (82k HP; Rematch: 75k HP) Saber (50k HP; Rematch: 45k HP), and Berserker (45k HP; Rematch: 40k HP). The Lancer starts with a permanent Taunt effect. Focus on AQA chains vs Romulus to fill up Altera's NP bar ASAP, before unleashing her NP and cleaning up Caesar with an Extra attack chain. Story: ~1min read | None |
Note | If victorious for the first three battles, the story advances automatically to the result. However, up to 9 battles are possible (and additional story cutscenes are available for all 9, as well as the various win/lose scenarios), and details for them are in the drop down below. |
# | Quest | Notes | Event Drops |
35 | Game 4 Result (0 AP) | Story only. Story: ~2min read | None |
36 | Free - Master (40 AP) | Clear at least once. This is the best single-currency farming spot for Silver currency. Bonus CEs: | Primary: Secondary: |
Time Gate | This is the second time gate, with the next part unlocking on 5/9/2022 21:00 PDT. Also make sure to obtain 30 tokens as a secondary requirement to unlocking the next Main Quest part. Farm the latest available Free Quest for Dice and event shop currency drops, and continue around the Culdpoly Board to gather as many tokens as possible. Focus on the two most recently unlocked Free Quests for Bronze or Silver currency farming until the later quests unlock. |
Walkthrough - Fifth Game
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
# | Quest | Notes | Event Drops |
37 | Game 5: Part 1-1 (0 AP) | Unlocks after obtaining 30 Tokens Story only. For all Fifth Game battle encounters, the story will progress whether the player wins or loses, although drops cannot be obtained if the enemy isn't defeated. Story: ~4min read | None |
38 | Game 5: Part 1-2 (5 AP) | A break bar Lancer Servant (158k, 199k HP). On break, they gain a small Damage Cut buff and decrease Debuff Resist for the party. No event drops. Story: Pre-battle ~4min read Post-battle ~1min read | None |
39 | Game 5: Part 1-3 (0 AP) | Story only. Story: ~2min read | None |
40 | Game 5: Part 2-1 (5 AP) | A break bar Assassin Servant (161k, 196k HP). On break, they debuff DEF for the party and gain a small Damage Plus buff. No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
41 | Game 5: Part 2-2 (0 AP) | Story only. Story: ~1min read | None |
42 | Game 5: Part 3-1 (5 AP) | A break bar Saber (154k, 204k HP). On break, charges their NP gauge to MAX (AoE NP). No event drops. Story: Pre-battle ~2min read Post-battle ~1min read | None |
43 | Game 5: Part 3-2 (0 AP) | Story only. Story: ~1min read | None |
44 | Game 5: Part 4-1 (5 AP) | A break bar Berserker (197k, 231k HP). On break, drains 50 Crit Stars and decreases the party's Star Drop Rate. No event drops. Story: Pre-battle ~3min read Post-battle ~1min read | None |
45 | Game 5: Part 4-2 (0 AP) | Story only. Story: ~1min read | None |
46 | Game 5: Part 5-1 (5 AP) | A break bar Rider (157k, 200k HP). On break, decreases party's Max HP by 1000 and inflicts a small Quick performance debuff. No event drops. Story: ~1min read | None |
47 | Game 5: Part 5-2 (0 AP) | Story only. Story: ~3min read | None |
48 | Game 5: Part 6-1 (5 AP) | A break bar Archer (111k, 245k HP). On break, inflicts Buff Block (2 times, 5 turns) on the party and gains Debuff Immune (2 times, 5 turns). No event drops. Story: ~1min read | None |
49 | Game 5: Part 7 (5 AP) | A Lancer with three HP bars (64k, 108k, 185k HP). They cannot use their NP. They start with an unremovable Crit Rate buff. 1st Break: Clears own debuffs and gains unremovable Sure Hit. 2nd Break: Further increases own Crit Rate, gains unremovable Guts (1 time, 10% HP revival). No event drops. Utsumi Erice joins temporarily! Complete the Epilogue for her to join permanently. Make sure to add her to the party (backline OK) to start gaining Bond EXP for one of the Missions. Story: Pre-battle ~2min read Post-battle ~5min read | None |
50 | Game 5: Part 8-1 (0 AP) | Story only. Story: ~4min read | None |
51 | Game 5: Part 8-2 (5 AP) | Party Restriction: Mandatory Erice on front line (cannot use NP). A break bar Berserker Servant (138k, 194k HP). The enemy starts with a passive that inflicts NP Gain debuffs every time they are attacked. On break: Party buff success rate -50% and HP recovery -50% for 3 turns. No event drops. Story: Pre-battle ~8min read Post-battle ~1min read | None |
52 | Game 5: Part 8-3 (5 AP) | Party Restriction: Mandatory Erice on front line (cannot use NP). An Avenger enemy (358k HP). Beware their skills that can Charm the entire party or Skill Seal the entire party. Moon Cancer damage dealers are effective. Story: Pre-battle ~6min read Post-battle ~1min read | None |
53 | Free - Champion (40 AP) | Clear at least once. This is the best single-currency farming spot for Gold currency. Bonus CEs: | Primary: Secondary: |
Culdpoly Time | Gather 35 Tokens total to unlock the next Main Quest. Tips on Culdpoly can be found in the Culdpoly Tips section. A walkthrough for the individual quests found on Culdpoly Spaces is here. Continue down below if the requirements are already satisfied. |
Walkthrough - Final Game
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
# | Quest | Notes | Event Drops |
54 | Final-1 (5 AP) | A single wave with 10 Berserkers (26-89k HP). Note if Erice is used in the party, she cannot use her NP. Drops 10 stacks Bronze currency. Story: Pre-battle ~12min read Post-battle ~1min read Bonus CEs: | Primary: |
55 | Final-2 (5 AP) | A single wave with 6 Sabers (55-81k HP). Note if Erice is used in the party, she cannot use her NP. Drops 6 stacks Silver currency. Story: Pre-battle ~3min read Post-battle ~1min read Bonus CEs: | Primary: |
56 | Final-3 (5 AP) | Party Restriction: Mandatory Erice SOLO Erice now has access to her NP! Three waves, all with 3 Berserkers each (3-11k HP). Drops 9 stacks Bronze currency. Story: ~3min read Bonus CEs: | Primary: |
57 | Final-4 (5 AP) | A single wave with 8 enemies, a mix of Rider, Saber, Berserker, and Caster (48-59k HP). No event drops. Story: Pre-battle ~1min read Post-battle ~4min read | None |
58 | Final-5 (5 AP) | A break bar Assassin (184k, 236k HP). On break, charges own NP Gauge by 3, but gets self-inflicted with NP Seal for 1 turn. No event drops. | None |
59 | Final-6 (5 AP) | An Avenger with three HP bars (103k, 144k, 201k HP). They have skills that can Charm and Skill Seal the entire party. 1st Break: Debuffs party with Debuff Resist, DEF, and NP Strength down. 2nd Break: Drains 50% NP Gauge from the party, decreases Max HP by 1000, and drains all Crit Stars. No event drops. Story: Pre-battle ~7min read Post-battle ~2min read | None |
60 | Free - Somewhat Possible (40 AP) | Clear at least once. This is the best farming area overall, dropping all three currencies () and a chance for every type of dice. Bonus CEs: | Primary: |
Time Gate | This is the third and final time gate, with the next part unlocking on 5/10/2022 21:00 PDT. There is no Token requirement for the next Main Quest section. Feel free to farm the latest available Free Quest for Dice and event shop currency drops, and continue around the Culdpoly Board to continue cleaning up spaces and completing Bonus Quests. All Free Quests are available at this point, with the latest (in Shinjuku) being the best overall farming spot. Check out the Quick Farming Guide for a breakdown of drop rates. | ||
61 | Epilogue (0 AP) | Story only. Obtain Holy Grail! Utsumi Erice joins permanently! Story: ~7min read | None |
62 | Challenge (5 AP) | The Challenge Quest unlocks after completing all Bonus Quests (+ Final Singularity: Solomon is cleared). A single Lancer with three HP bars awaits in this encounter (480k, 647k, 851k HP). They summon an Assassin at the start of battle (124k HP), and will periodically use a skill to summon another. Note the Lancer takes decreased damage while any summons are on the screen, and the summons buff the boss and will also lower Max HP of targets every time they attack. 1st Break: Summons another Assassin, OR decreases Max HP of party if there is already one on the field. 2nd Break: Same as 1st break. For a detailed guide on this encounter, click here. | None |
Event Completed! | Congratulations, all Main Quests have been completed! At this point, Masters may clear out the Culdpoly board as desired. In the process of doing so, all Missions will also naturally clear. All Free Quests are available, so Masters may farm freely. Check out the Quick Farming Guide for drop rate info and farming tips! |
Walkthrough - Culdpoly Board
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
- Check out the Culdpoly Tips section for more information / dice rolling usage and strategy.
# | Quest | Notes | Event Drops |
1 | Space 1-1 (0 AP) | Story only. Story: ~1min read | None |
2 | Space 1-2 (0 AP) | Story only. Story: ~1min read | None |
3 | Space 1-3 (0 AP) | Story only. Story: ~1min read | None |
# | Quest | Notes | Event Drops |
4 | Space 2-1 (5 AP) | A single wave with three Assassins (11-34k HP). Drops 4 stacks Bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
5 | Space 2-2 (5 AP) | A single wave with three Assassins (17-22k HP). Drops 3 stacks Bronze currency. Story: ~1min read | Primary: |
6 | Space 2-3 (0 AP) | No battle. | None |
7 | Space 2-4 (0 AP) | No battle. | None |
8 | Space 2-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
9 | Space 3-1 (5 AP) | A single wave with three Casters (12-31k HP). Drops 4 stacks Bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
10 | Space 3-2 (5 AP) | A single wave with two Casters (26-33k HP). Drops 2 stacks Bronze currency. Story: ~1min read | Primary: |
11 | Space 3-3 (0 AP) | No battle. | None |
12 | Space 3-4 (0 AP) | No battle. | None |
13 | Space 3-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
14 | Space 4-1 (5 AP) | A single wave with three Riders (15-61k HP). Drops 4 stacks Bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
15 | Space 4-2 (5 AP) | A single wave with two Riders (43-56k HP). Drops 2 stacks Bronze currency. Story: ~1min read | Primary: |
16 | Space 4-3 (0 AP) | No battle. | None |
17 | Space 4-4 (0 AP) | No battle. | None |
18 | Space 4-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
19 | Space 5-1 (5 AP) | A single wave with three Berserkers (15-28k HP). Drops 4 stacks Bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
20 | Space 5-2 (5 AP) | A single wave with three Berserkers (17-23k HP). Drops 3 stacks Bronze currency. Story: ~1min read | Primary: |
21 | Space 5-3 (0 AP) | No battle. | None |
22 | Space 5-4 (0 AP) | No battle. | None |
23 | Space 5-5 (0 AP) | No battle. | None |
NO QUEST Auto-Move to Space 11 |
# | Quest | Notes | Event Drops |
24 | Space 7-1 (5 AP) | A single wave with three Casters (14-63k HP). Drops 4 stacks Silver currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
25 | Space 7-2 (5 AP) | A single wave with three Casters (16-63k HP). Drops 3 stacks Silver currency. Story: ~1min read | Primary: |
26 | Space 7-3 (0 AP) | No battle. | None |
27 | Space 7-4 (0 AP) | No battle. | None |
28 | Space 7-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
29 | Space 8-1 (5 AP) | A single wave with a lone Lancer Servant (125k HP). Drops 3 stacks Silver currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
30 | Space 8-2 (5 AP) | A single wave with three Riders (37-46k HP). Drops 3 stacks Silver currency. Story: ~1min read | Primary: |
31 | Space 8-3 (0 AP) | No battle. | None |
32 | Space 8-4 (0 AP) | No battle. | None |
33 | Space 8-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
34 | Space 9-1 (5 AP) | A single wave with a lone Lancer Servant (99k HP). Drops 3 stacks Silver currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
35 | Space 9-2 (5 AP) | A single wave with a lone Lancer Servant (99k HP). Drops 1 stack Silver currency. Story: ~1min read | Primary: |
36 | Space 9-3 (0 AP) | No battle. | None |
37 | Space 9-4 (0 AP) | No battle. | None |
38 | Space 9-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
39 | Space 10-1 (5 AP) | A single wave with three Lancers (15-65k HP). Drops 4 stacks Silver currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
40 | Space 10-2 (5 AP) | A single wave with three Lancers (28-38k HP). Drops 3 stacks Silver currency. Story: ~1min read | Primary: |
41 | Space 10-3 (0 AP) | No battle. | None |
42 | Space 10-4 (0 AP) | No battle. | None |
43 | Space 10-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
44 | Space 11-? 1st (5 AP) | A single wave with a Saber (135k HP) and Archer (114k HP). No event drops. The three Space 11 Quests appear in RANDOM order, so you may not always receive the same quest as the first one. Story: Pre-battle ~1min read Post-battle ~1min read | None |
45 | Space 11-? 2nd (5 AP) | A single wave with a Rider (130k HP) and Caster (120k HP). No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
46 | Space 11-? 3rd (5 AP) | A single wave with a Saber (127k HP) and Lancer (123k HP). No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
# | Quest | Notes | Event Drops |
47 | Space 12-1 (5 AP) | A single wave with three Berserkers (15-91k HP). Drops 4 stacks Gold currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
48 | Space 12-2 (5 AP) | A single wave with three Berserkers (34-48k HP). Drops 3 stacks Gold currency. Story: ~1min read | Primary: |
49 | Space 12-3 (0 AP) | No battle. | None |
50 | Space 12-4 (0 AP) | No battle. | None |
51 | Space 12-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
52 | Space 13-1 (5 AP) | A single wave with three Riders (36-47k HP). Drops 3 stacks Gold currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
53 | Space 13-2 (5 AP) | A single wave with three Riders (36-47k HP). Drops 3 stacks Gold currency. Story: ~1min read | Primary: |
54 | Space 13-3 (0 AP) | No battle. | None |
55 | Space 13-4 (0 AP) | No battle. | None |
56 | Space 13-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
57 | Space 14-1 (5 AP) | A single wave with three Casters (27-91k HP). Drops 4 stacks Gold currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
58 | Space 14-2 (5 AP) | A single wave with three Casters (33-80k HP). Drops 3 stacks Gold currency. Story: ~1min read | Primary: |
59 | Space 14-3 (0 AP) | No battle. | None |
60 | Space 14-4 (0 AP) | No battle. | None |
61 | Space 14-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
62 | Space 15-1 (5 AP) | A single wave with three Berserkers (62-77k HP). Drops 3 stacks Gold currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
63 | Space 15-2 (5 AP) | A single wave with three Berserkers (42-57k HP). Drops 3 stacks Gold currency. Story: ~1min read | Primary: |
64 | Space 15-3 (0 AP) | No battle. | None |
65 | Space 15-4 (0 AP) | No battle. | None |
66 | Space 15-5 (0 AP) | No battle. | None |
NO QUEST Auto-Move to Space 11 |
# | Quest | Notes | Event Drops |
67 | Space 17-1 (5 AP) | A single wave with three Assassins (40-86k HP). Drops 2 stacks Bronze + 1 stack Silver currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
68 | Space 17-2 (5 AP) | A single wave with three Assassins (40-86k HP). Drops 2 stacks Bronze + 1 stack Silver currency. Story: ~1min read | Primary: |
69 | Space 17-3 (0 AP) | No battle. | None |
70 | Space 17-4 (0 AP) | No battle. | None |
71 | Space 17-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
72 | Space 18-1 (5 AP) | Must clear encounter in 1 turn to win! A single wave with three Casters (2-5k HP). Drops 2 stacks each of Gold, Silver, and Bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
73 | Space 18-2 (5 AP) | A single wave with three Casters (51-66k HP). Drops 3 stacks each of Silver and Bronze currency. Story: ~1min read | Primary: |
74 | Space 18-3 (0 AP) | No battle. | None |
75 | Space 18-4 (0 AP) | No battle. | None |
76 | Space 18-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
77 | Space 19-1 (5 AP) | A single wave with three Riders (29-103k HP). Drops 3 stacks each of Gold and Bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
78 | Space 19-2 (5 AP) | A single wave with three Riders (51-64k HP). Drops 3 stacks each of Gold and Bronze currency. Story: ~1min read | Primary: |
79 | Space 19-3 (0 AP) | No battle. | None |
80 | Space 19-4 (0 AP) | No battle. | None |
81 | Space 19-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
82 | Space 20-1 (5 AP) | A single wave with three Lancers (31-127k HP). Drops 1 stack Gold + Silver currency, and 2 stacks Bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read | Primary: |
83 | Space 20-2 (5 AP) | A single wave with two Lancers (88-111k HP). Drops 2 stacks Bronze currency. Story: ~1min read | Primary: |
84 | Space 20-3 (0 AP) | No battle. | None |
85 | Space 20-4 (0 AP) | No battle. | None |
86 | Space 20-5 (0 AP) | No battle. | None |
# | Quest | Notes | Event Drops |
87 | Space RE (0 AP) | Story only. Story: ~1min read | None |
Walkthrough - Bonus Quests
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
# | Quest | Notes | Event Drops |
B1 | Bonus - Crunchy (5 AP) | A single wave with 5 Berserkers (21-35k HP). All enemies passively gain 1 ATK +20% buff stack each turn, which can be removed by attacking them. Drops a stack of 250k QP. Nearly all Bonus Quests drop a large amount of QP and no event currency except the very last one, so consider bringing QP drop bonus CEs such as Mona Lisa or Bella Lisa! | None |
B2 | Bonus - Black Beardie (5 AP) | A Rider Servant (119k HP). If attacked, he has a 20% chance of charging his own NP Gauge to MAX (provided he doesn't die from the hit). Drops a stack of 300k QP. | None |
B3 | Bonus - Where's Wolfie? (5 AP) | An Archer Servant (134k HP). Note that the enemy starts by inflicting a special status on all Servants, making it so that two party members deal 0 damage to him. Affected Servants are random, and the status looks the same on all three Servants, so the only way to tell who can do damage is by hitting the enemy with each Servants' Cards. Note that the buff is consistent with the position of your frontline Servant, and persists even through Order Change, so it's possible to place your damage dealer in the backline, and find which frontline Servant can deal damage, before order-changing that Servant with your backline damage dealer so that you have more consistency that they are capable of dealing damage. Drops a stack of 300k QP. | None |
B4 | Bonus - Hyena Take It (5 AP) | A Caster Servant (120k HP), who helpfully starts out by "lending" the entire frontline +50% NP Gauge. They can randomly use a skill that drains 10% NP Gauge from the frontline. Drops a stack of 300k QP. | None |
B5 | Bonus - Demonic Monkeying (5 AP) | A single wave with 10 Berserkers (8-22k HP). If two of the same type of enemy are on the field at the same time, all enemies gain ATK +20% (1 turn). If all three enemies are the same type, all enemies gain DEF +20%, Crit Rate +20%, and Crit Dmg +20% (1 turn). Drops a stack of 200k QP. | None |
B6 | Bonus - Ghost Seeker (5 AP) | Three break bar Casters in a single wave (9k,10k / 9k,15k / 9k,57k HP). Two of the three have a beneficial break bar effect, providing Debuff Immune to the Master's party. One will debuff the party's ATK while buffing its own ATK on break. Drops a stack of 200k QP. | None |
B7 | Bonus - Leviathan (5 AP) | A Lancer Servant (121k HP). They start the battle by buffing their Crit Rate by 20%. Drops a stack of 400k QP. | None |
B8 | Bonus - Boom! (5 AP) | A single wave with three Archers (30-35k HP). The middle Archer has unremoval NP Seal Immunity. The two side Archers will give the Master's party 30 Crit Stars total, and will be un-targetable (unless the middle Archer dies or an AoE attack is used). Drops a stack of 400k QP. | None |
B9 | Bonus - Watchwolf Lobo (5 AP) | An Avenger Servant (119k HP). If their HP drops below 30%, their NP Gauge charges to MAX. This can be avoided if the boss is either one-shotted or enough damage is done to skip the 30% HP threshold. Drops a stack of 400k QP. | None |
B10 | Bonus - Riverbed of Die (5 AP) | A Berserker (52k HP) and a Caster Servant (66k HP). Note the Berserker starts with an unremovable Taunt effect. Drops a stack of 500k QP. | None |
B11 | Bonus - Biscuit (5 AP) | A Berserker Servant (216k HP). When battle starts, and at the end of each turn, the Servant will summon a Berserker (144k HP) if there isn't already one on the field. The summoned Berserker has an unremovable Taunt passive. Drops a stack of 500k QP. | None |
B12 | Bonus - Fireworks (5 AP) | A Lancer Servant (300k HP). Starts with permanent Buster and Quick Resist buffs. If they are attacked with Quick or Buster Cards, they gain minor Crit Rate and ATK buffs respectively, so try to bring an Arts damage dealer instead. Drops a stack of 500k QP. | None |
B13 | Bonus - Magnificence (5 AP) | An Archer Servant (301k HP). Frequently steals NP Gauge (charging their own NP bar by 1) or HP from the party via skills; beware their AoE NP. Drops a stack of 500k QP. | None |
B14 | Bonus - Kaiju vs Chaldea (5 AP) | A large Rider mob with three HP bars (72k, 94k, 133k HP). 1st break: Gains a permanent small ATK buff. 2nd break: Gains permanent small Crit Rate and DEF buffs. Drops a stack of 500k QP. | None |
B15 | Bonus - Dancing with the Culprit (5 AP) | A Rider Servant (104k), a Caster Servant (121k), and another Caster Servant (75k HP). The party starts with a very mild Poison+Curse+Burn. Defeating the middle Caster ends the battle, despite them claiming to be innocent. If the other two enemies are killed before the middle Caster, the middle Caster charges their NP to MAX and gloats at your foolishness. Drops a stack of 500k QP. | None |
B16 | Super Bonus - Hands Up (5 AP) | A single wave with five Berserkers (106-158k HP). Every turn, one random Card color (Arts/Buster/Quick) will be sealed, so try to bring a good coverage of different card colors if you want to avoid turns where your Servants aren't able to do much (or bring a certain space goddess). All of the enemies also have a random on-death effect, which can buff the remaining enemies' ATK, Crit Rate, or charge their NP Gauge by 2. Does not drop any QP or event drops (although it awards 10M QP as its quest reward, which cannot be boosted by QP boost CEs). | None |
Culdpoly Tips + Info
Quick Navigation | |||||
1st Game | 2nd Game | 3rd Game | 4th Game | 5th Game | Final Game |
Culdpoly Quests | Culdpoly Tips | Bonus Quests |
- Players can move around the Culdpoly board by using Dice.
- Landing on each Culdpoly Space provides a quest, which can award Tokens and Ascension Materials.
- Quests are available for the first 5 times the player lands on each space. After 5 times, landing on the same space will do nothing.
- Exception: The "GO" space and Space 11 only have 3 quests for the first three times the player lands on them.
- Space 6 and 16 teleport the player marker to Space 11.
- "GO" will force the player to stop on this space the first 3 times.
- The corner spaces should be avoided after they have been landed on at least 3 times, since nothing will happen and a die is effectively 'wasted'.
- To obtain all possible rewards, players will want to land 5 times on each space (except for Space 1, 6, 11, and 16) such that all available quests are cleared.
- However, clearing all spaces 5 times is not required if players are only interested in limited items such as NP5 Utsumi Erice or the limited Command Codes. The spaces to focus on for those are depicted below.
Culdpoly Board - Notable Spaces
-
NP5 Erice
-
Codes
-
Materials
Dice Usage Tips
Dice | Notes |
- Obtain: These dice are frequently obtained as drops from Free Quests, being available from all Free Quest difficulties at decently high drop rates. - Usage: Movement 1~6. Use these dice as often as possible so long as every one of the 6 spaces in front are a non-wasted landing spot. | |
- Obtain: Low rate from Free Quests: Intermediate, Werewolf Mansion, Twilight Frontier, Mount Togakushi, Shinjuku Purchase from Event Shop ( x30, limit 20). - Usage: Movement 1~3. Conserve these dice, using them only to avoid landing on wasted spots. Generally the first three times around the board, these won't need to be used. | |
- Obtain: Low rate from Free Quests: Advanced, Werewolf Mansion, Twilight Frontier, ORBAT Battleground, Shinjuku Purchase from Event Shop ( x30, limit 20). - Usage: Movement 4~6. Conserve these dice to avoid landing on wasted spots. Also try not to use this die when within 3 spaces of "GO!" the first three times, since you'll be forced to stop on GO and waste the additional movement anyway. | |
- Obtain: Low rate from Free Quests: Mount Togakushi, Shinjuku Purchase from Event Shop ( x50, limit 10). - Usage: Movement 1. Arguably the most powerful die as reflected by the shop price, and the one die to rule them all. A good way to fix bad RNG luck. Hold onto these until cleaning up the board near the end, when almost all spaces have already been landed on 5 times. | |
- Obtain: Low rate from Free Quests: ORBAT Battleground, Shinjuku Purchase from Event Shop ( x40, limit 10). - Usage: Movement 2. A useful die that guarantees 2 movement. As with the above, hold onto these when cleaning up the board near the end, when almost all spaces have already been landed on 5 times. | |
- Obtain: Low rate from Free Quests: Twilight Frontier, Shinjuku Purchase from Event Shop ( x30, limit 10). - Usage: Movement 3. A useful die that guarantees 3 movement. As with the above, hold onto these when cleaning up the board near the end, when almost all spaces have already been landed on 5 times. |
- For those who like probability, the below is the results of 1 billion simulated Normal Dice rolls (1 - 6 possible movement), starting at Space 1, and counting the total number of times the simulated player landed on each square.
- Players can use this data to inform how rare their landing spots are, and whether they wish to try to go for a slightly more rare space, or avoid a more common landing space.
- Rules:
- During the first three passes, Space 1 must be stopped on, even if the dice roll's movement exceeds that space. This requirement is lifted after the first three times.
- Spaces 6 and 16 will move the player to Space 11, so all instances of landing on 6 or 16 are counted towards Space 11.
- Observations:
- Space 11 is the most common space, due to the fact that Space 6 and 16 both will move the player there.
- Space 10 is the least likely, due to it occurring immediately before the space that the player would be forced to teleport to if landing on Space 6 or 16.
- Spaces 12 ~ 15 are highly likely, and represent the "board purgatory" region that a player can get stuck between if they repeatedly land on Space 16 and get pushed back to Space 11.
- Space 17, interestingly, also has a high likelihood, possibly due to its proximity to board purgatory in a spot with a highly likely combination of roll results.
# | # Times Landed | Likelihood | Note |
1 | 48,187,847 | 4.82% | |
2 | 45,176,188 | 4.52% | Erice Spot |
3 | 40,838,154 | 4.08% | |
4 | 47,649,151 | 4.76% | |
5 | 47,111,390 | 4.71% | Erice Spot |
6 | 46,538,629 | ||
7 | 45,924,762 | 4.59% | |
8 | 37,875,940 | 3.79% | |
9 | 36,671,056 | 3.67% | Erice Spot |
10 | 35,973,270 | 3.60% | |
11 | 34,025,250 | 15.76% | Erice Spot |
12 | 52,328,136 | 5.23% | |
13 | 53,309,010 | 5.33% | |
14 | 62,207,932 | 6.22% | |
15 | 66,245,351 | 6.62% | |
16 | 71,180,747 | ||
17 | 77,043,790 | 7.70% | Erice Spot |
18 | 50,876,443 | 5.09% | Erice Spot |
19 | 50,640,017 | 5.06% | |
20 | 50,196,937 | 5.02% |
Token List
- Tokens are acquired by clearing Main Quests or Culdpoly Quests, and are required for Main Quest progress and Mission completion. Tokens also unlock Bonus Quests, which provide rewards including additional copies of Utsumi Erice and limited time Command Codes!
# | Token | Unlock |
1 | Altria Pendragon | Main: Game 1 Intro |
2 | Jeanne d'Arc (Archer) | Culdpoly: Space 1-3 |
3 | Mordred | Culdpoly: Space 1-1 |
4 | Nero Claudius | Culdpoly: Space 1-2 |
5 | Hassan of the Hundred Personas | Culdpoly: Space 2-1 |
6 | Euryale | Culdpoly: Space 3-1 |
7 | Nitocris (Assassin) | Culdpoly: Space 4-1 |
8 | Gawain | Culdpoly: Space 5-1 |
9 | Cleopatra | Culdpoly: Space 7-1 |
10 | Carmilla (Rider) | Culdpoly: Space 8-1 |
11 | Tamamo-no-Mae (Lancer) | Culdpoly: Space 9-1 |
12 | Gilles de Rais (Caster) | Culdpoly: Space 10-1 |
13 | Rama | Culdpoly: Space 11-? 1st |
14 | Arjuna | Culdpoly: Space 11-? 1st |
15 | Ozymandias | Culdpoly: Space 11-? 2nd |
16 | Gilgamesh (Caster) | Culdpoly: Space 11-? 2nd |
17 | Sigurd | Culdpoly: Space 11-? 3rd |
18 | Brynhild | Culdpoly: Space 11-? 3rd |
19 | Beowulf | Culdpoly: Space 12-1 |
20 | Saint Martha (Ruler) | Culdpoly: Space 13-1 |
21 | Sessyoin Kiara | Culdpoly: Space 14-1 |
22 | Hassan of the Serenity | Culdpoly: Space 15-1 |
23 | David | Culdpoly: Space 17-1 |
24 | Eric Bloodaxe | Culdpoly: Space 18-1 |
25 | Calamity Jane | Culdpoly: Space 19-1 |
26 | Sasaki Kojirou | Culdpoly: Space 20-1 |
27 | Charlotte Corday | Main: Game 2 Day 4-3 |
28 | Antonio Salieri | Main: Game 2 Day 4-3 |
29 | Gilles de Rais (Saber) | Main: Game 2 Day 4-3 |
30 | Charles-Henri Sanson | Main: Game 2 Day 4-3 |
31 | Chevlier d'Eon | Main: Game 2 Day 4-3 |
32 | Phantom of the Opera | Main: Game 2 Day 4-3 |
33 | Jeanne d'Arc | Main: Game 2 Day 4-3 |
34 | Wolfgang Amadeus Mozart | Main: Game 2 Day 4-3 |
35 | Arash | Main: Game 3-4 |
36 | Darius III | Main: Game 3-5 |
37 | Altera | Main: Game 3-6 |
38 | Berserker of El Dorado | Main: Game 3-7 |
39 | Achilles | Main: Game 4 Result |
40 | Atalante | Main: Game 4 Result |
41 | Gaius Julius Caesar | Main: Game 4 Result |
42 | Leonidas | Main: Game 4 Result |
43 | Iskandar | Main: Game 4 Result |
44 | Asclepius | Main: Game 4 Result |
45 | Caster of Okeanos | Main: Game 4 Result |
46 | Orion | Main: Game 4 Result |
47 | Astraea | Main: Game 4 Result |
48 | Edmond Dantes | Culdpoly: Space 15-5 |
49 | Shuten-Douji | Culdpoly: Space 18-5 |
50 | Qin Shi Huang | Culdpoly: Space 5-5 |
51 | Merlin | Culdpoly: Space 9-5 |
52 | Odysseus | Culdpoly: Space 2-5 |
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Mission Start 5★ | Event Gacha | +1 (MLB: +2) |
Tournament Star 4★ | Event Gacha | +1 (MLB: +2) |
Mixed Juice 3★ | Quest Clear Reward (1x) Event Gacha Friend Point Gacha | +1 (MLB: +2) |
Looking up at the Starry Sky 5★ | Event Shop (x4) x200 (1) x200 (1) x400 (2) Quest Drop (Rare) | +100% (MLB: +200%) |
Event Bonus Servants
- No, if just aiming for NP5 Utsumi Erice; for event shop clears, Maybe.
- Natural Regen AP will be approximately 3980 AP throughout the event.
- Clearing each quest at least once costs 728 AP.
- * NOTE: To NP5 Utsumi Erice, at least 5 full laps around the board must be completed, while also hitting every one of the spaces that is required for Utsumi Erice's Bonus Quests for each lap (which is highly unlikely). With good fortune, this will take on average 50 ~ 60 Dice, and assuming a conservative Free Quest Dice drop rate of ~120%, this will require 1667 ~ 2000 AP of Free Quest runs (not including Dice purchased from the Event Shop). Combined with Main/Culdpoly Quests and at least 5 Bonus Quests' AP, this will total approximately 2368 AP for NP5 Erice with very good luck. The true amount likely will be higher due to dice roll RNG.
- For clearing the Event Shop (no Dice, monuments, EXP, or 3* Fous), this will take approximately 3048 AP.
- For clearing the Event Shop (no monuments, but with Dice, Fous and EXP), this will take approximately 3808 AP.
- For a full Event Shop clear including monuments, this total reaches 5288 AP to clear all pieces and monuments.
- The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
- Assumptions for the above AP costs (uses "first timer worst case scenario with no Friend Point Gacha luck", AP reduced if more bonus available):