GamePress

Boss Guide: Ch23-3 (Olympus)

Submit Feedback or Error

Enemy Layout

Grand Battle 1/1
205,800
Kirschtaria Wodime
271,950
Kirschtaria Wodime
318,100
Kirschtaria Wodime

Boss Statistics

Mandatory Frontline: Mash Kyrielight
Passive Athena Klironomia: Increase own Quick, Buster and Arts cards effectiveness by 15%, DEF by 20%, and Guts (1 time, 1,000 HP Revival). [Permanent, Unremovable].
Passive Conceptual Armament Aegis (True): Increase own Resistance to all Attacks by 30% and grant 500 Damage Cut to self [Unremovable].
Field Effect:
Battle Start Atlas's Promise: Every turn, Mystic Code's skills' cooldown will decrease by 2 instead of 1. Increase Mash Kyrielight's NP Gain by 30% [Unremovable].
Kirschtaria Wodime
Kirschtaria HP
205,800
LVL
90
HP
271,950
LVL
90
HP
318,100
LVL
90
Class Caster
NP Bar
NP Type
AoE
Actions
Up to 2 per turn
Traits
Human (Trait), Humanoid, Male, Human (Attribute)
Passive 1 Atlas's Contract: Apply Class Affinity Change to self (take neutral damage from Berserker, Alter Ego and Rider). Increase own Critical Damage Resistance by 50%. Cannot be given [Divine] trait. [Permanent, Unremovable].
Passive 2 Orleans's Trench: Apply Debuff Immune to self (3 times) [Unremovable].
Passive 3 Septem's Evening: Increase own Critical Damage Resist by 100% (3 times) [Unremovable].
Passive 4 Okeanos's Toast: When an NP deals damage to self, recover own HP by 30% (3 times) [Unremovable].
Passive 5 Londinium's Demise: At the end of each turn, 20% chance to decrease own NP Bar by 1 [Demerit] [Permanent, Unremovable].
Passive 6 Wasteland's Bonfire: 30% Chance to remove buffs from target when normal attacking [Permanent, Unremovable].
Passive 7 Jerusalem's Record: No effect.
Passive 8 Mesopotamia's Record: No effect.
On First Turn Reloading Humanity: Increase own NP Damage by 1000% (1 turn, x3 stacks). Grant Ignore Invincible to self (1 turn). Increase own NP Bar to MAX and immediately launch NP.
Break "Phew. Let's take a little break.": Remove all buffs on all enemies. Clear all debuffs from self. Renews the effects of [Orleans's Trench], [Septem's Evening] and [Okeanos's Toast].
Break "...I will shatter you.": Clear all debuffs from self. Renews the effects of [Orleans's Trench], [Septem's Evening] and [Okeanos's Toast]. Increase own NP Damage by 1000% (1 turn). Increase own NP Bar to MAX. Decrease own HP by 20,000 [Demerit]. Immediately launch NP.
Skill 1 "Space Does Not Stop": Increase own NP Bar by 2.
Skill 2 "The Stars Do Not Invite": Decrease all enemies' Critical Star Drop Rate by 30% (3 turns) and Decrease all enemies' Critical Stars by 8 per enemy on the frontline (max 24). Increase own Critical Rate by 30% (3 turns) and Critical Strength by 30% (3 turns).
Skill 3 "God Does Not Trickle": Inflict debuff on enemy (3 turns): Decrease own ATK by 10% (3 turns) when normal attacking.
NP Grand Order/Anima Animusphere: Deal immense damage to all enemies. Decrease all enemies' Max HP by 1,000 (5 turns).

Overview

  • Finally, Masters have the opportunity to get their rematch against Kirschtaria Wodime for what happened in Atlantis! Kirschtaria is Caster Class as before, and has 3 break bars and a multitude of passives.
  • Mash (Ortinax) must be placed on the front line. Mash will come with minor Card buffs, an NP Gain buff, decent DEF / Damage Reduction buffs, along with an unremovable 1 time Guts.
  • Mystic Code Skill cooldowns are effectively half as long as usual, due to a passive field effect that decreases Mystic Code Skill cooldowns by 2 per turn instead of 1.
  • Kirshtaria has several passives, some having positive effects, while others being negative:
    • Takes neutral damage from Rider/Alter Ego/Berserker - Offensive class advantage is no longer effective. Note he still deals 0.5x damage to Riders.
    • Debuff Immune 3 times, making the first three debuffs used ineffective. He can refresh this effect after every break.
    • Crit Damage Resist +100% for 3 times, essentially making him take 0 damage from unbuffed Critical Hits. He also refreshes this effect after every break.
    • Heals 30% of his own HP when hit by an NP 3 times, provided the NP damage alone doesn't outright break his HP bar. He also refreshes this effect after every break.
    • Has a 30% chance to remove buffs when normal attacking, which can be an annoyance to deal with if he strips buffs off the damage dealer. Can be mitigated with Buff Removal Resist.
    • Can lose 1 NP bar (20% chance) at the end of every turn, the one demerit passive he has. Despite this effect, he still has several scripted effects that will charge his NP to max.
  • On his first turn, Kirschtaria will fill is NP to max, gain Ignore Invincible, and multiple NP damage stacks, essentially guaranteeing he will decimate the front line. The most reliable way to survive the NP are Guts effects.
  • Kirschtaria has a skill that charges his NP bar by 2, so be wary if he is at 3 charge when his turn starts.
  • 1st Break: Removes all buffs on the front line party & clears own debuffs. He also will refresh the Debuff Immune / Crit Damage Resist / HP Recovery on taking NP damage passive effects.
  • 2nd Break: Clears own debuffs, applies NP Damage buffs, and fills NP Gauge to max, launching his NP. As with first break, he refreshes the Debuff Immune / Crit Damage Resist / HP Recovery on taking NP damage passive effects. He also loses a flat 20k HP in the process. Note during this second time he has a scripted NP, he no longer has Ignore Invincible active.

Team Recommendations

  • Trait Bonus Damage Dealers are the best choice against Kirschtaria, due to his ability to nullify Offensive Class advantage. Rider/Alter Ego/Berserker Class Servants no longer deal extra damage to him. Otherwise, damage dealer choice is relatively flexible; just avoid bringing an Assassin since Assassins still have offensive disadvantage against Kirschtaria.
  • Buff Removal Resist Support such as welfare Nightingale (Santa) is helpful for the damage dealer, to keep offensive buff stacks after his first break effect.
  • Guts effects on the damage dealer or from a support will also help survive the initial NP that Kirschtaria will use on his first turn.
  • Damage / NP Gauge Support is helpful as always to enable the damage dealer to quickly break Kirschtaria's multiple HP bars, which reduces the likelihood of him being able to launch extra NPs in between his break effects.

Quick Servant Suggestions

- Recommended
ST DPS with Trait Bonus

Otherwise Any ST DPS is fine
Buff Removal Resist Support
Guts Support
Offensive Support
Last Man / Solo Servant
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

Comments